The elastic shocks or elastic collisions consist of brief but intense interactions between objects, in which both the momentum and the kinetic energy are conserved. Crashes are very frequent events in nature: from subatomic particles to galaxies, to billiard balls and bumper cars in amusement parks, they are all objects capable of colliding.
During a collision or collision, the interaction forces between objects are very strong, much more than those that can act externally. In this way it can be stated that during the collision, the particles form an isolated system.
In this case it is true that:
Por = PF
The amount of movement Por before the collision is the same as after the collision. This is true for any type of collision, both elastic and inelastic..
Now consider the following: during a collision objects undergo a certain deformation. When the shock is elastic, objects quickly regain their original shape.
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Normally during a crash, part of the energy of objects is spent on heat, deformation, sound and sometimes even on producing light. So the kinetic energy of the system after the collision is less than the original kinetic energy.
When the kinetic energy K is conserved then:
Kor = KF
Which means that the forces acting during the collision are conservative. During the collision, the kinetic energy is briefly transformed into potential energy and then back to kinetic energy. The respective kinetic energies vary, but the sum remains constant.
Perfectly elastic collisions are rare, although billiard balls are a fairly good approximation, as are collisions that occur between ideal gas molecules..
Let's examine a collision of two particles of this in a single dimension; that is, the interacting particles move, say, along the x-axis. Suppose they have masses m1 Y mtwo. The initial velocities of each are or1 Y ortwo respectively. Final speeds are v1 Y vtwo.
We can dispense with the vector notation, since the movement is carried out along the x axis, however, the signs (-) and (+) indicate the direction of the movement. On the left is negative and on the right positive, by convention.
m1or1 + mtwoortwo = m1v1 + mtwovtwo
½ m1ortwo1 + ½ mtwoortwotwo = ½ m1vtwo1 + ½ mtwovtwotwo
Provided the masses and initial velocities are known, the equations can be regrouped to find the final velocities.
The problem is that in principle, it is necessary to carry out a little tedious algebra, since the equations for kinetic energy contain the squares of the speeds, which makes the calculation a bit cumbersome. The ideal would be to find expressions that do not contain them.
The first thing is to do without the factor ½ and rearrange both equations in such a way that a negative sign appears and the masses can be factored:
m1or1 - m1v1 = Mtwovtwo - mtwoortwo
m1ortwo1 - m1vtwo1 = + Mtwovtwotwo - mtwoortwotwo
Being expressed in this way:
m1(or1 - v1 ) = mtwo(vtwo - ortwo)
m1(ortwo1 - vtwo1 ) = mtwo (vtwotwo - ortwotwo)
Now we must make use of the product notable sum by its difference in the second equation, with which we obtain an expression that does not contain the squares, as originally wanted:
m1(or1 - v1 ) = mtwo(vtwo - ortwo)
m1(or1 - v1 ) (or1 + v1 ) = mtwo (vtwo - ortwo) (vtwo + ortwo)
The next step is to substitute the first equation in the second:
mtwo(vtwo - ortwo) (or1 + v1 ) = mtwo (vtwo - ortwo) (vtwo + ortwo)
And when the term is repeated mtwo(vtwo - ortwo) on both sides of the equality, said term is canceled and looks like this:
(or1 + v1) = (vtwo + ortwo)
Or even better:
or1 - ortwo= vtwo - v1
Now you have two linear equations that are easier to work with. We will put them back one below the other:
m1or1 + mtwoortwo = m1v1 + mtwovtwo
or1 - ortwo= vtwo - v1
Multiplying the second equation by m1 and adding term to term is:
m1or1 + mtwoortwo = m1v1 + mtwovtwo
m1or1 - m1ortwo= m1vtwo - m1 v1
-
2 m1or1 + (mtwo - m1) ortwo = (mtwo + m1) vtwo
And it is already possible to clear vtwo. For example:
Now that equations are available for the final velocities of both particles, it is time to analyze some special situations.
Then m1 = mtwo = m Y:
v1 = utwo
vtwo = u1
The particles simply exchange their velocities after the collision.
Again m1 = mtwo = m and assuming that or1 = 0:
v1 = utwo
vtwo = 0
After the collision, the particle that was at rest acquires the same speed as the particle that was moving, and this in turn stops.
In this case suppose that or1 = 0, but the masses are different:
What if m1 is much greater than mtwo?
It happens that m1 is still at rest and mtwo returns as quickly as it hit.
Previously, the following relationship between the velocities was derived for two objects in elastic collision: or1 - ortwo = vtwo - v1. These differences are the relative speeds before and after the collision. In general, for a collision it is true that:
or1 - ortwo = - (v1 - vtwo)
The concept of relative velocity is best appreciated if the reader imagines that he is on one of the particles and from this position he observes the speed with which the other particle is moving. The above equation is rewritten like this:
A billiard ball is moving to the left at 30 cm / s, colliding head-on with another identical ball that is moving to the right at 20 cm / s. The two balls have the same mass and the collision is perfectly elastic. Finding the velocity of each ball after impact.
or1 = -30 cm / s
ortwo = +20 cm / s
It is the special case in which two identical masses collide in one dimension elastically, therefore the speeds are exchanged.
v1 = +20 cm / s
vtwo = -30 cm / s
The coefficient of restitution of a ball that bounces off the ground is equal to 0.82. If it falls from rest, what fraction of its original height will the ball reach after bouncing once? And after 3 bounces?
Soil can be object 1 in the coefficient of restitution equation. And it always remains at rest, so that:
With this speed it bounces:
The + sign indicates that it is an ascending speed. And according to it, the ball reaches a maximum height of:
Now it returns to the ground again with a speed of equal magnitude, but opposite sign:
This achieves a maximum height of:
Get back to the ground with:
Every time the ball bounces and rises, multiply the speed again by 0.82:
By now h3 is about 30% of hor. What would be the height to the 6th bounce without the need to make such detailed calculations as the previous ones?
Would h6 = 0.8212 hor = 0.092hor or just 9% of hor.
A 300-g block is moving north at 50 cm / s and collides with a 200-g block heading south at 100 cm / s. Assume that the shock is perfectly elastic. Find the velocities after impact.
m1 = 300 g; or1 = + 50 cm / s
mtwo = 200 g; ortwo = -100 cm / s
A mass of m is released1 = 4 kg from the indicated point on the frictionless track, until it collides with mtwo = 10 kg at rest. How high does m rise?1 after the collision?
Since there is no friction, mechanical energy is conserved to find the velocity or1 with what m1 impacts mtwo. Initially the kinetic energy is 0, since m1 part of rest. When it moves on the horizontal surface it has no height, so the potential energy is 0.
mgh = ½ mu1 two
ortwo = 0
Now the velocity of m1 after the collision:
The negative sign means that it has been returned. With this speed it rises and the mechanical energy is conserved again to find h ', the height to which you can ascend after the crash:
½ mv1two = mgh '
Note that it does not return to the starting point at an altitude of 8 m. It does not have enough energy because the mass gave part of its kinetic energy m1.
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