6 Physical Education Activities / Games for Secondary

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Alexander Pearson

The high school physical education games and activities play an important role in the recognition and reorganization of the body-mind-emotion relationship of adolescents.

Secondary students face great physical and psychological changes, which represents a great challenge for the educational system.

The contribution to the integral development of adolescents in terms of physical education is aimed at stimulating the motor, cognitive and psychosocial elements.

These three areas worked together allow the integral and balanced development of the adolescent, favoring the constitution of their own identity.

At the same time, they give you the opportunity to access sufficient knowledge to act in accordance with a health consciousness and based on this decide a healthy lifestyle..

High School Physical Education Games / Activities

The handkerchief

For this activity the teacher or monitor will form two teams with the students with the same number of players. The player of each team will be secretly assigned a number.

For example: in a class of 20 children, there will be two groups of 10. Each child in group 1 will be assigned a number from 1 to 10 and each child in group 2 will be assigned a number from 1 to 10.

Then each team will be placed at one end of the playground in a row. In the middle of both teams will be the teacher, who will carry a handkerchief with his arm outstretched.

At a given moment, the teacher will call out a number, which will coincide with that of one child in each group. They will both have to run out and catch the handkerchief. The first one who catches it and can return to its row will win.

Pass the hot zone

It is a running scrolling game. It is done by placing a student on the center line of the playing field, while his companions are arranged in a group at the end of the field.

The teacher starts a countdown from 10 to 1 aloud. Before the count finishes, all students must go to the opposite end of the court without being touched by their partner from the center line, who must always have contact with the line.

The game is won by the student who does not manage to be touched during the entire dynamic.

Soccer-tennis

For this game you must have a court or field with delimited lines, a net that separates it and a plastic ball with a good bounce.

The game is played by two teams, who will pass the ball over the net so that the players from the opposite field cannot return it..

The main rule is that the ball can only be touched with the feet, thighs or head, allowing only 3 bounces in each field, without the ball touching the ground.

Every time a team fails the rally, its opponents get the point and the right to serve. It is played for 3 times up to 15 points each.

Slalom

This game invigorates speed and agility. It consists of placing 10 or more posts in a line at a distance of one meter from the previous one. From the initial start to the first post there must be a minimum of 3 meters.

Each student when blowing the whistle must make the round trip in slalom, without throwing any pole, otherwise the attempt will be considered void. The student who registers the best time in his route will be the winner.

Let's Dance

It consists of a circuit of 5 stations that students must complete. Each station has a dance routine and low-impact aerobic movements to be performed in 3 minutes.

The gameplay involves dividing the class into several groups. These will go through the stations of the circuit completing each routine.

The objective of the activity is to work on coordination, rhythm and give students a time of relaxation and fun.

Fight of ranks

Its execution is carried out by dividing the class into two groups. Each group will form a row holding tightly by the shoulders to keep it together.

At the sound of the signal, each student will push with the side of his body his opponent in the opposite row. The row that is closest to its starting place wins the game..

References

  1. Brito, L. (2010). Physical Activation Guide. Secondary Education. In: activate.gob.mx.
  2. CastaƱo J. (2006). Multipurpose, Recreational and Alternative Games. In: servicios.educarm.es.
  3. National Council for Educational Development. (2010). Guide to Psychomotricity and Physical Education in Secondary Education. In: www.gob.mx.
  4. Physical education: Activation or Warm-up Games. (s.f.). Retrieved on December 20, 2017 from: kipediciones.es.
  5. Play and Physical Education. (2005). In: plaproanenef.files.wordpress.com.

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